![]() Perhaps I was destined for failure from the get go.Īnd so, I put it back on the proverbial shelf with the intention to return to it sometime down the road.įast forward a year and some change, a bevy of Ambiguous Amphibian and Nurse videos, and one Azeron controller later, and I felt it was time to dust off my copy and fire it back up. I think a big part of it was that I hated using a keyboard for gaming, and Zomboid is a keyboard-heavy title. ![]() ![]() Mostly it was the cumbersome inventory systems (on top of the aforementioned isometric visual style) that I just couldn’t vibe with. And although I could see the potential (especially after watching a bevy of Ambiguous Amphibian videos on YouTube), I just couldn’t seem to latch on. At that time, I had just gotten back into PC gaming and was devouring every survival/zombie survival title I could get my hands on.Īlthough the isometric style of Project Zomboid didn’t really speak to me, I got it for a decent price and gave it a shot. I was first hipped to Project Zomboid about two years ago, when Half-Glass Gaming’s owner and editor Josh made mention of it. improvements and overhauls, character animation improvements, and the addition of co-op are just a handful of the larger, more noticeable improvements we’ve seen over the years, and now Project Zomboid is entering Build 41. Although it’s been a rough ride, the current state of the game is subjectively a far more polished and fleshed-out experience than what released way back in 2013. ![]() In fact, it’s been almost ten years since it first crawled onto Steam as an Early Access title. ![]()
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